 |
|
Clayburn
Moore (photo courtesy Clayburn Moore)
|
The science fiction
and fantasy art world long treated sculptors like the proverbial red-headed
stepchild. Two-dimensional artists can get work beyond the art show and
gallery circuit as illustrators or graphic designers. Sculptors usually
find themselves limited to shows or galleries where only a few ever get
to appreciate their work. But thanks to sculptors like Clayburn Moore,
that attitude has started to change.
I first met Moore,
one of the few sculptors exhibiting science fiction work in the Southwest,
in the 'Eighties while running an art show in Dallas, Texas. It was his
first convention art show, but everyone who saw his piece -- done in wax
because he couldn't afford to cast it -- hoped it would not be his last.
The piece won Best in Show and broke all existing show records for the
price brought by a single piece. It thrilled the show's organizers to
present a piece of such quality in the show, but it saddened us too, because
we knew that a sculptor, even one with such obvious talent, couldn't survive
in the science fiction field. Illustrators ruled the roost and most sculptors
needed a day job. But Moore rewrote the rules, finding a way to combine
sculpting and illustrating, and eventually founding two companies to distribute
his bronzes, collectible resins and action figures around the world.
Teresa Patterson:
When did you first decide to become an artist?
Clayburn Moore: Well,
I grew up in an artistic family. There were a lot of kids -- nine of us.
Five of us had artistic talent and went on to study art.
|
After
all, Michelangelo is from Florence and the Academy is attached to
the Gallery of the Academy
|
Teresa Patterson:
So where did you study?
Clayburn Moore: I
began my studies at Trinity University in San Antonio, Texas, but I found
that it wasn't a real challenging or focused program. Then I went to the
Kansas City Art Institute, where I decided to split my studies between
sculpture and illustration. But their focus was not figurative, and I
wanted to concentrate on the study of human figures.
I knew that Charles
Umlauf was teaching at the University of Texas. He was one of the top
figure artists -- figure sculptors in the country. So, I transferred to
the University of Texas. But Charles Umlauf retired after I had only been
at the University of Texas for a year. I was basically relegated to studying
with non-figurative professors, which was frustrating.
So, after I got my
degree, I decided I wanted to do an overseas program in Italy, where I
knew I could get a more traditional, figurative approach. But in order
to even apply for the program I had to learn how to speak Italian, have
all my records and transcripts translated into Italian, get police records
and recommendations and things, and then travel to Italy and spend weeks
waiting to be accepted, with no guarantee of actually getting in.
 |
|
Vampirella
(all images of Clayburn Moore's sculptures courtesy of the artist)
|
Fortunately, I was
accepted, and studied at the Academia delle Belle Arti in Florence.
Teresa Patterson:
Do you think the European approach is different from the American approach
to studying art and sculpture?
Clayburn Moore: My
understanding is that it varies from academy to academy. For example,
The Academy of Fine Arts in Milan is basically a design school. The Academia
degli Belli Arti has a particular emphasis on painting and sculpture,
and so my course of study was very traditional. After all, Michelangelo
is from Florence, and the Academy is attached to the Gallery of the Academy,
which is where the David is, as well as several of Michelangelo's
other pieces. And then you have the Capella de Medici there and you have
quite an emphasis on Michelangelo and Leonardo and the Greco-Roman sculptors.
I also traveled quite often to France, where I had the opportunity to
study more recent figurative sculptors, such as Dalou and Rodin.
The course of study
was like a graduate program, but it was an informal program, so it wasn't
formally set up -- which was fine with me. I already had my degree.
Teresa Patterson:
The classical training is evident in all your fine art sculptures. Do
you think that has helped you in your current work as an action and collectible
figure designer?
|
So I strictly do a piece for myself, and if people
choose to buy it, they're buying it for themselves.
|
Clayburn Moore: Well,
yes. The first piece that I did when I started in this industry was Vampirella
for Harris, under the Vampirella license. I sort of applied a fine-arts
aesthetic. Though I wouldn't necessarily say it's a renaissance aesthetic,
as much as it is a compilation drawn from the range of art history from
Greco-Roman through Renaissance to modern times. I think its part of what's
led to my success. It's a different approach. A distinctive look -- whether
I'm doing a comic character or a movie character -- whatever it is. So,
yes, it's something I bring stylistically to this industry.
Teresa Patterson:
What drew you from classical art into science fiction and fantasy?
Clayburn Moore: I
actually grew up with science fiction and fantasy. I read Lord of
the Rings as a kid, and re-read the books as an adult. Gosh, I
remember being excited about Star Trek before it even started.
My brother and I were looking forward to this new show that was going
to be about space. I didn't get into comics until I was 12 or 13 years
old -- they were not allowed in my house. But I got into appreciating
comic art through friends' comics, because I had artistic background.
I had centered on sculpture, but I grew up in a family that was very focused
on literature. I read Norse and Greek mythology and had grown up with
that. So, it was natural for me to have a classical aesthetic, but also
at the same time to be drawn to science fiction.
Of course, as a sculptor
I don't want to be dictated to by what people want to buy. The average
person is not into science fiction, fantasy, or mythology. They're interested
in the here and now and what they know. So I strictly do a piece for myself,
and if people choose to buy it, they're buying it for themselves. If I
take a genre that I like, and I attract people from that genre, and they
buy it, then that's all you can hope for.
 |
|
Rupert
Giles (Anthony Stewart Head) from Buffy the Vampire Slayer
|
I've done all kinds of
non-science fiction pieces. I've done Native Americans, but not because
everyone else is doing them. I've studied history. I think their lifestyle,
the look of them, their culture is wonderful. Do I want to do a cowboy?
Not necessarily. I'm also a military buff. I'm a history buff. I would like
to eventually do figures from history. But right now, most of my figures
are from the entertainment industry -- comics, science fiction and fantasy
TV shows and films.
Teresa Patterson:
Science fiction is dominated by two-dimensional artists, yet you have
managed to carve out a respectable niche as a sculptor, building not one
but two companies that specialize in genre related sculptures. Why two
companies? What is the difference between them?
Clayburn Moore: Well,
there's Moore Creations, which does the statues and pewters and snow globes
as well as collectible busts and collectible statues. Moore Action Collectibles
is action figures and toy-related products. The two main reasons the companies
are separate revolve around differences in their respective markets and
insurance issues -- toy vs. gift insurance.
I separate the two
artistically, because I still feel an action figure is a toy, and as such,
it should be packaged frontally, and have a certain level of poses that
lend themselves to the mobility of the piece. This limits the choices
for poses because a piece has to be frontal, and it can't have a spiral
effect as much; otherwise it just becomes a plastic sculpture. If I want
to do a sculpture, I would do that, as a higher quality piece, with Moore
Creations.
|
If
your subject matter just is not moving, you have to make a decision.
|
Teresa Patterson:
What do you think is the secret of your success in this very competitive
genre? What would you tell those sculptors and 3D artists who are struggling
to compete?
Clayburn Moore: Well,
thank you for saying that. Success is a relative term. I'm very proud
of what we have accomplished. I have been approached by some artists who
say, "Why don't you carry my work or carry my fine art on your Web site
or promote my art with yours?" But ultimately, it's up to each artist
to find his or her own path. I can only share the details of mine.
I think the decision
that I made was to follow a path that would put my name out there more,
so I compromised. I paid my dues by choosing a path that stopped me from
really following my dream for a while. I had to give up the pure dream
of sculpting my own fine art pieces. But only to a certain extent, because
I really like what I'm doing, even though I am doing other people's characters.
I like the social
part of working with artists that I admire, and working on bringing their
creations to life. It has taken me out of the realm of doing some original
work for a while. But its put my name out there and its been commercially
successful.
 |
|
Conan
the Barbarian (based on the painting by Frank Frazetta)
|
The first thing an
artist needs to do is to decide if they want to follow that same path.
You don't have to. There are certainly plenty of fine artists who've done
it by only doing only their own work. But I think that you have to be
prepared to pay your dues by doing, at least some work-for-hire or licensing.
It's also a trade off. If your subject matter just is not moving, you
have to make a decision. Can you do work-for-hire or licensed work and
still feel fulfilled? Or do you come to the realization that you are not
going to compromise you values and what you want to do with your work?
That's the difficult part.
You can also get a
representative, and that helps, but a lot of it is common sense. I think
a lot of artists aren't particularly good at where they put their money
or at what they invest their money in. I try to be very careful.
Part of it, to tell
you the truth, is also luck and timing. Image Comics was at its height
when I started Moore Creations. When I was first contacted to do a sculpture
of Vampirella, I knew who Vampirella was. I had read the
comics, and so I thought this was great.
Teresa Patterson:
Did they just pick your name out of a hat?
Clayburn
Moore - Continued
|