|
Clayburn Moore: No.
Actually, the person who hired me had seen my bronzes in a show in Los
Angeles. So they called and said, "Do you want to do this project for
Harris as sort of a sub-contract? And I said, "Sure." So I did it.
That piece had a lot
of success and was really noticed. So I just put a game plan together.
I thought, "Well, gosh, these people are making a lot of money off of
my work." So I decided that I would do work for all the major companies,
which at that time were DC, Marvel, Kitchen Sink, Image and others. And
that's exactly what I did. I thought I would build up my reputation by
working for the major companies, and then I would start to do my own licensing.
|
I
don't always work with somebody because I'm going to make a fortune.
|
Once I became the
sculptor that each of the companies knew, there was no reason for them
to go through another company as a middleman. And I thought, "Why not
start my own company?" So I did.
I know a lot of artists
are a little bit intimidated by the business aspect of it. I think that
nothing in life is just jumping into a sea of change. It doesn't happen
that often like that. I think that it's like stepping-stones. Things happen
on a gradual basis. So even if it's over a period of months, you can begin
to change your way of thinking to sort of a business approach, then you
can start to handle business problems.
Teresa Patterson:
As a business, you have to deal not only with sculpting the piece, but
also finding a way to manufacture, package, promote and distribute it.
That seems like a very complicated process.
Clayburn Moore: To
a certain extent it is, you're right.
Teresa Patterson:
So how did you manage it?
Clayburn Moore: I
took two of my clients and said: "Look, if you will finance a trip for
me to China, I'll find a factory that can manufacture the pieces. I'll
put in part and you put in part, and then we will pay everyone back out
of the profits. We'll save that money right there, and then some, by going
direct to the factory in China." So that's what I did.
I flew to Hong Kong.
I set up some appointments prior to that. Then I set up some more appointments
when I got there. I went into China and looked at the factories. It took
a while to get used to the whole overseas production idea. But I had lived
in Europe, so I was used to traveling on my own. I wasn't intimidated
by being in a different country where I didn't speak the language. You
have to keep in mind the fact that they are there to do business with
you, so they are going to find a way to communicate with you.
I highly recommend
any artist doing that, whether you're doing sculpture or prints. I know
that Chinese printing is more affordable as well.
So, that's what I
did. A lot of it was good luck, and a lot of it was common sense, combined
with sticking to something your good at, which in my case is sculpture.
 |
|
Fathom
|
When I say I have
a diversified portfolio it means that I do different work, and different
kinds of things, but at the same time there is a single purpose, a single
goal in mind, and that is to become, eventually, largely independent of
the licensing realm. To become a company that is known for both original
and licensed work. It's still a case where I really do still enjoy doing
licensed pieces and working with other artists.
Teresa Patterson:
Like the piece you did with Frank Frazetta.
Clayburn Moore: Exactly.
To be able to meet Mr. Frazetta, to go to Frank Frazetta's house, to be
able to hold his paintings in hand and to talk over those paintings with
Mr. Frazetta, to meet his wife Ellie and have dinner with them and spend
time with them was just a dream come true. If you had said ten or fifteen
years ago that I would be meeting Frazetta and spending time at the Frazetta
house and holding those incredible paintings, or watching Frank Frazetta
work -- I never would have believed it. To me, that alone has been worth
everything. Personally, I do consider him one of the great artists of
the twentieth century.
To a certain extent,
meeting any of the artists whose work I admire -- after growing up on
comics and science fiction/fantasy, getting to work with someone whose
work I admire is very rewarding. Mark Shultz for example. Mark and I have
become good friends -- he and his wife Denise. He's one of the greats
of the industry, just an absolutely remarkable talent. He does some of
the best brushwork I've ever seen. That's just such a plus in this industry.
I don't always work
with somebody because I'm going to make a fortune. I can also work with
them because its mutually beneficial, business-wise, to do it, or because
I admire their work and I know that if I do it, and it's of their work,
I'm going to have nice solid core sales. I'm not going to make a fortune,
but I'll have something that I'm very, very proud of. So what I try to
do is to work with people who I really admire, whose work I would like
to do -- like Terry Moore of Strangers in Paradise, David Mack
of Kabuki, Mark Schultz with his various properties. Then also
to do the Witchblades and the Fathoms, and possibly the
Marvel stuff -- things like that.
|
But when you know something's right and it shouldn't
be changed, I say, stick to your guns and make the argument.
|
Of course, when you
work with a corporation, it's never going to be the same as working with
an individual. Luckily, Top Cow, which does Witchblade, is in between,
and it's a real pleasure to work with them. The little compromises aside
-- compromises are always going to happen -- it's a good company to work
with, and the characters are very popular. And the success frees me up
to start to do some more original work again.
Teresa Patterson:
Of all the different pieces and types of pieces that you have done, what
are your favorites?
Clayburn Moore: Well
everything you do in commercial art has a series of headaches or lost
battles, whether it is the hand position or the torso proportions. Licensing
is a compromise. You accept that or you don’t get into it. There’s a trade
off -- commercial success against those compromises that you have to make
to bring your vision and theirs together.
That said, one of
my favorite current pieces is Witchblade. That was a piece that
it was pretty much a case of them looking at my design and saying, "This
looks great! We love it! Go after it!" That's the kind of response you
want. The best moments in your career are where a company wants to work
with you because they want you to do it your way, show your vision of
the character.
The Pitt
sculpture is another of my favorites. The character was created by a very
popular artist, Dale Keown. He pretty much said, "Do the piece how you
envision him." And that's what I did, and I think that it's a much better
sculpture for it. So, when I look back on it, I see The Pitt as
one of my more successful pieces.
|
This becomes the spark, which I take and run with.
|
Clayburn Moore: That
would have to be the Frazetta pieces: Conan the Barbarian, and
The Princess. Frazetta is incredibly talented and could pull what
he wanted out of his mind and make it work. My challenge was to make it
sure that his paintings were brought to life in a way that worked from
the back as well as the front, so that he would be happy and his fans
would be happy. Taking most of his painting, The Barbarian -- the
interaction of the two figures -- and doing it in 3D was a tremendous
challenge. One of the changes that he made was to lengthen the Conan figure.
I had made the figure too short. In retrospect I look back and wonder,
"How could I have done that?" Because, I now see it in the photos. But
when you are involved in a piece, you get caught up and do the best work
you can at the moment.
But he was right.
It was about a quarter-inch too short. So, we cut the figure, and I raised
it. But then I had to stretch out the whole torso -- in a very miniscule
step-by-step way. When I look back on it, it made me a better sculptor.
It was proof that
not all changes are compromises. Sometimes they actually improve you.
As an artist, you have to keep an open mind. But when you know something's
right and it shouldn't be changed, I say, stick to your guns and make
the argument. Ultimately, if it's a licensed piece, it's their choice.
But you should still make the argument. On the other hand, you want to
keep an open mind and realize that you've got something to learn from
just about everybody out there. Certainly from someone like Frazetta,
but also from just about anybody that you work with. You should admire
their work enough and admire them as an artist enough to realize that
you've got something to learn from them.
 |
|
The
Pitt
|
Teresa Patterson:
So how do you turn a comic or TV character into a three-dimensional sculpture
or action figure?
Clayburn Moore: First,
like any writer or musician -- you sit down and tune your instrument --
you start to read over the material. You start to gather your thoughts.
It's a similar process with art. For me, it even becomes almost a little
kindergarten game, where I cut out pictures of the figures, and I laminate
them and I think about setting it up, and I think about the character
in my mind. It's not a big esoteric thing. I just familiarize myself with
the character. Everything is about characterization to me. When I do a
character, I try to remember that.
The process of choosing
a pose can really run the gamut. An artist can say, "Refer to this drawing
and base it on that." And I may say, "but we need to make changes in it,
because I think that pose doesn't work as a three-dimensional piece. I
think it will work better like this." And sometimes, as I said before,
an artist will say, "Take the ball and run with it."
The Fathom
sculpture was based on a very tiny -- almost thumbnail -- panel in the
comic that I just thought was fantastic! Sometimes I think the best work
you can see by an artist will just be a thumbnail or a pencil sketch.
This becomes the spark, which I take and run with. Sometimes the genesis
will be straight out of my mind, using their character based usually on
a composite of their panels and things.
So if it's a commercial
assignment, I may do five or six ideas, and either take pictures or a
video of it, and send it to them so they can pick. That's how Lady
Death was done. We had six ideas. That's how the original Savage
Dragon was done.
Teresa Patterson:
There seems to be a lot of passion in all your work -- even the action
figures. Is that what makes you pieces different? The passion?
Clayburn
Moore - Continued
|